I need some help with three.js examples
using that example, how can I save a PNG image after a few interactions with that rendered model on a react web page?
I need some help with three.js examples
using that example, how can I save a PNG image after a few interactions with that rendered model on a react web page?
Thanks but I can’t make it work!!
Do you mind to provide the code that does that please? Thanks
Here is some code, R3F sorry,
Thanks, but I still can’t make it work with the example I sent! Can make it work with that one you sent but not with this one below.
A working example of downloading a screenshot of the official decal example.
Ahh, got it, I understand what I was doing wrong now. Thanks Sean, appreciated mate.
I am new to this, so my next challenge is to actually take a screenshot of only the 3d model + margin of xx, at the moment the screenshot is from the entire canvas, wanna help?
Managed to do it, if you have a better and cleaner option please share
const widthInput = '1280';
const heightInput = '1280';
document.getElementById('button').addEventListener('click', function () {
renderer.preserveDrawingBuffer = true
// set camera and renderer to desired screenshot dimension
camera.aspect = widthInput / heightInput;
camera.updateProjectionMatrix();
renderer.setSize( widthInput, heightInput );
renderer.render(scene, camera)
const image = renderer.domElement.toDataURL('image/png')
renderer.preserveDrawingBuffer = false
const a = document.createElement('a')
a.setAttribute('download', 'screenshot.png')
a.setAttribute('href', image)
a.click()
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight)
})