just following up on my last post. last time i showed a ragdoll that reacts to the environment. the issue was that the way i built it was tied directly to the code. so i came up with a blueprint idea. it lets me edit or create any object visually, and then share that blueprint into the game. the editor isn’t finished or stable yet, but it does the job for now. i was able to rebuild the same ragdoll and also a simple door system.
would love to hear what you think. any feedback in advance is much appreciated. thanks!