Hi everyone,
I’ve created a small demo for making ragdolls with a blender mesh and rapierjs. However I am having an issue where the mesh seems to be scaled in a weird way that I cant find the cause of.
I have the following armature & Mesh in blender:
but when I activate the colliders to sync the mesh it ends up looking like this:
This leads me to think that the arm colliders are in the wrong orientation due to the weird looking mesh. However also the scaling of the mesh is off completely.
What i’ve tried so far:
- Check normals in blender
- Orient the bones in blender
- Rotate the rapierjs colliders initially to apply a 90C offset in +/- to see if it fixes
Has anyone had any similar issues applying rapierjs collider data to bone positions in threejs? Code + Blender file can be found here: rapierjs-ragdoll/src/Ragdoll.ts at 2dd492a0fc8e19d8e3473fe074d00e9f97fff195 · mattvb91/rapierjs-ragdoll · GitHub
Would appreciate any pointers.


