Hey there! I have some 3D models, and if I position them correctly, they’ll shape a body. You can see three of them in the screenshot:
I can change the size (=scale
) of each part using the input
tags at the left side of the screen. And of course, I created dynamic colliders as well, so if the torso part gets bigger for example, it’ll have its own updated collider:
However, what I want is that if we change the size (=scale
) of one part, then it should affect the position
of parts near them. For example, if I change the torso size (=scale
), then it should affect the position
of the legs in this direction:
But, as you can see, the colliders went into each other…
…despite the fact that I set the gravity
of the Physics
tag to 0
, and change the colliders
attribute of each RigidBody
tag from fixed
to dynamic
.
Not to mention that I saw some odd behavior like this:
What should I do? Should I use just Mathematics to solve this problem?