Active Ragdoll Physics

Are there any examples of creating an active ragdoll? (animated ragdoll that reacts to physics obstacles for example)

These examples might help you out

Example 01:

https://schteppe.github.io/cannon.js/demos/ragdoll.html

Example 02:

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Thanks, but the example 02, demo link isn’t working. Is this only for me?

No this is copied from another discussion let me find the working link and mention it here :+1:

Here you go:

Hello,
As per me animated character that reacts to physics obstacles, involves integrating a physics engine like Unity’s PhysX or Unreal Engine’s Physics Asset system. This allows the ragdoll to realistically respond to external forces and collisions. You blend predefined animations with ragdoll physics to smoothly transition between controlled movements and dynamic reactions.

Well that can’t be applied here because Unity and Unreal Engines Physics systems cannot be integrated in three.js