R184 and i-Phone

With every three.js revision, I like to test my ifft ocean wave generators to see if they work on my i-phone. With R184, I was pleasantly surprised to see that both of my gpu versions work. Oddly, the gl2 version does not.

These programs use a series of shaders to modify the geometry of a flat plane to create wave shapes. Here are links to the three variations - a webgpu version that uses compute shaders, and a webgpu version and a gl2 version that use fragment shaders. The middle version appears to be the fastest - although I am not expecting much from an old i-phone.

This happened with a prior three.js revision. But now that Apple is embracing webgpu and that three.js webgpu is getting better, I am hoping that this will be permanent.