Quake 3 in WebGPU

Quake3 port to WebGPU

  • global illumination ( Volumetric sh3 light map )
  • modern physics
  • acoustic simulation
  • decals
  • particle effects
  • clustered lighting (326 lights here)
  • PBR materials (NN-based delighting)

repo: GitHub - Usnul/queep-3-arena: Quake III arena in meep engine · GitHub


This was conceived as a test run for new version of meep, so it’s closer to a spiritual port rather than a direct 1:1 implementation.