Quake3 port to WebGPU
- global illumination ( Volumetric sh3 light map )
- modern physics
- acoustic simulation
- decals
- particle effects
- clustered lighting (326 lights here)
- PBR materials (NN-based delighting)
repo: GitHub - Usnul/queep-3-arena: Quake III arena in meep engine · GitHub
This was conceived as a test run for new version of meep, so it’s closer to a spiritual port rather than a direct 1:1 implementation.