I had fun learning Three.js, so I challenge myself to make a copy of Tile Hop with the list of my fav songs.
Got to learn how to read audio files and parse its frequency to detect a beat and RGB lerp color effects
I have used ES6, Webpack, Three.js, Lodash, Web components, Hammer.js and Workbox.
Github repo: https://github.com/onecompileman/pwa-3d-song-hop
Looks neat, feels really weird to play though. Not very clear what’s going on, and doesn’t “feel” like the game is in sync with the song.
So the ball hits the panels automatically? At first I thought I was supposed to avoid the panels, I assumed they were obstacles.