Project Gaia is a calm simulation of nature reclaiming the wasteland that humanity left behind.
All the world simulation runs in shaders on the GPU so this is basically a stress test for the graphics card (especially World 5, which is at 120×120×80 voxels). You can also press t or h to display temperature or humidity simulation that is running in the background. I hope you enjoy it!
It was a jam game, started for Global Game Jam and finished over the next two weeks, so I’m kind of done with it as it was supposed to be a 48h thing and grew into a small side project. Anneke who did all voxel art might do some more environments, but the game mechanics we had planned probably won’t make it in, at least not now. I have to return to my main project, Pixel Art Academy, an adventure game where I’m also starting to use three.js more (I’m trying to turn it from a text adventure into a point-and-click adventure). I’m working on a tool for drawing pixel art that gets automatically converted into 3D for dynamic shading etc. You can check it out here.