It has nice aesthetics to it - I love the clouds! Its clever how the camera slows down as you get nearer the surface. But when inside the cities with the people, I wished that I could switch to FPS style movement!
@kohloth: Thanks for your feedback! Yes, it is a good idea to switch to FPS style movement as soon as the person touches the ground or slightly hovers above it.
Regarding the aesthetic: I generally just love low-poly style and I have spent quite some time for the lowest-poly design possible I had a lot of other plans with this project, such as creating some procedural low-poly fishes and whales you can meet if you dive into the water, or continuously add threejs functions for generating procedural stairs, floors, apartments and furniture.
Hopefully I can find some time in the near future to pick up the threads again and resume with this project. I had fun with it
Sounds like you have a ton of ideas for this! Thatโs the unfortunate thing about being a programmer, right? Minutes to have ideas, months to bring them into existence!
This looks great! Are you willing to share some of your code by any chance? Iโm trying to learn some procedural generation and I also absolutely love this low poly look.
Iโd like to echo the previous request and kindly ask if youโd be willing to share your source code. Getting a peek under the hood would be incredibly valuable for those of us looking to learn more about procedural generation techniques and achieving this distinctive low poly aesthetic.