Hello folks,
I added a mirror to my scene and noticed one thing - when I resize the window, the whole scene scales properly besides the Reflector texture.
The whole texture keeps the previous resolution which results in a pixelated look.
I tried to set materialNeedsUpdate to true, I tried to update the width and height texture values in uniforms, but apparently it doesn’t work.
Below the problem:
https://codepen.io/shnny4/pen/bGeNZbv
(Resize the scene manually or click FullScreen to see the problem)
Thanks for your time, any help is appreciated!