For the three.js Water2 shader - is the entire scene rendered again inside the water material, like how it is done in the reflector?
If so, what determines the resolution of that scene? Is it the the textureWidth
and textureHeight
?
For the three.js Water2 shader - is the entire scene rendered again inside the water material, like how it is done in the reflector?
If so, what determines the resolution of that scene? Is it the the textureWidth
and textureHeight
?
Correct. textureWidth
and textureHeight
are the dimensions of the internal render targets of THREE.Reflector
and THREE.Refractor
. Both entities are used in THREE.Water2
to achieve the reflective and refractive water effect.