Is it normal that objects reflected in my Reflector seem to have poor resolution? I wonder that is only the angle? It does not get better if I increase width- or heightSegments of the box that is reflected, for example.
The reflector’s render target is not anti-aliased. You might get a more sharp result if you modify the Reflector class to use WebGLMultisampleRenderTarget. However, it won’t work on devices which only support WebGL 1 (e.g. all iPhones or iPads).
Does it make sense to update Reflector.js to use WebGLMultisampleRenderTarget in the examples sources?
Or make it a parameter in Reflector constructor?