Hi. I am exporting a character from Blender with a simple height change animation. When the camera doesn’t see the starting point of the animation (these are just my guesses), SkinnedMesh disappears and I only see the animation of the bones. In the attachment of the video, where I demonstrate this problem in “three js editor”.
Thank you so much again, Mugen87. For future users, I note that frustum culling needs to be disabled for each individual skinnedmesh, as Mugen87 wrote above, and not for the all scene as I did.