I work at a scene and the render result is quite grainy. The renderer setting (antialias: true) is…
which is 1. I can set
which gives a pretty nice result. But can I do that, without creating errors or device damages?
A way to smooth the whole canvas is by using a render pass.
composer = new EffectComposer(renderer); composer.addPass(new RenderPass(scene, camera));
But this makes me crazy to get it run. Perhaps that’s the wrong way anyway?