let target
if (isWebGL2Available()) {
target = new WebGLMultisampleRenderTarget(size.width, size.height, {
format: RGBAFormat,
encoding: sRGBEncoding,
})
target.samples = 8
}
const composer = new EffectComposer(gl, target)
i’ve made good experiences with it, though i believe some effects don’t work properly with it. otherwise you don’t need smaa or fxaa and the result is clean.
@Mugen87@drcmda@isladjan
I am using EffectComposer and UnrealBloomPass in the scene, but after adding post-processing the bike model’s some parts are giving some white dots jittering effects. I don’t know it is due to aliasing effect, due to post-processing, due to model mesh issue or something else.
Without post-processing still it is there but it not highlighting too much therefore it doesn’t come in notice, but after adding post-processing it gets highlighted and can be easily noticed.
Can you guys help me to find the issue and fix it
Try to see the difference in the below parts of the bike which are marked.