I know how to make a basic image texture paired with a normal map and use this as a very basal, static component which atm. corresponds to the mouse position by moving a light source relative to it.
I have seen three.js examples with morphing meshes, also i have seen video/imagesequence textures which are projected on meshes and whatnot.
My very “brave” idea was to find out if theres a way to make a image sequence that is paired with a sequence of normal maps. Neither do i know how to write that in the material; nor if its not good for performance and / or mobile friendly.
Any help or recommended reads on this would be appreciated.
Attached see an example for the static imgtex-normal-light(rel. to cursor) combination (not mine).