Polygonjs - Node based 3d app looking for beta testers

Since I mentioned earlier there would be a particles system, here is a tutorial on how it works. Each is only a few minutes long.

It is based on the GPUComputationRenderer, which is great, but still requires you to code one or several glsl shaders. If you have several attributes you want to be updated in the particles, it becomes a little tricky. With Polygonjs, the advantage is that you don’t have to code any glsl shader, those are created on the fly simply by connecting nodes.

And as I was explaining in my previous post, you can easily export those glsl shader if you prefer.

Part 1/4: The Basics (3 min)

Part 2/4: Apply Materials (6 min)

Part 3/4: Add Mouse Interaction (3 min)

Part 4/4: Make Text Reform (10 min)