I’m just launching a node-based 3D editor, which was used successfully for client work, and am now making it accessible to beta testers.
It is inspired by visual effects apps like Houdini or Nuke, if you’re familiar with them. What makes those apps so efficient is that they are node-based, which allows people to try ideas easily, by building scenes step by step and making variations just by copy/pasting nodes. It’s an idea I haven’t seen frequently in web-based tool, or only partially implemented.
I’ve also started a documentation: https://doc.polygonjs.com/ with some short videos and examples (more on that will be available in the coming days). I have quite a few plans to improve it, like adding a GPU particle system (by extending the current shader builder ) and adding custom nodes for threejs developers who want to add their own functionalities (since the app is built on top of threejs).
Would any of you be interested to beta test it? I’d certainly be curious to hear your thoughts.