Point Cloud Limitations


I have a point cloud renderer in our application that crashes occasionally because the Vertex buffer does not have enough space for the draw call. I was wondering if there was a hard upper limit on the number of points that can be displayed inside a canvas and some good ways of reducing the draw calls used?

No, there isn’t. A “limit” is more or less defined by the hardware capabilities of a device (e.g. RAM/VRAM etc.).

A single point cloud is rendered with just a single draw call. No matter how many points it holds.