Hi everyone
So, I realised thanks to the answers in my previous thread that I need to create a BufferGeometry with a lot of points and then just increase the draw range if I want to make points appear progressively. That’s all good.
Now I’m wondering, should I place all of them initially or should I position them progressively as I need more?
To give you some context, the geometry is a large star field that takes up the whole screen, and doesn’t scale with the window (so if you have a tiny window you’ll only see a tiny portion of it).
I’m wondering if I should create all of it on initialisation or use a window resize event to know when more of the stars become visible and position them at that moment.
I guess you should also phrase it this way: is a geometry with 10,000 vertices equivalent to one that’s only 100 vertices, performance-wise, if only 100 are visible in both cases?
This is probably a noobish question and I might have misunderstood some core concepts, sorry about that – bear with me as I understand more of how three.js works