In my program, I use THREE.Points and THREE.BufferGeometry to create a point cloud. I have all of my points with me(send by backend server) before I use these APIs.
Now, requirement has changed and backend server may stream the points rather than sending entire data in a single lump. So, now I need to render the points progressively, ie points would keep on adding to the point cloud as and they arrive from backend.
How can this be achieved in Three.js?