Plane always look into camera

sprites

#1

Is there a way to make a plane always face into camera/screen direction just like an billboard?


Three.js sprite can convert mesh?
Raycaster and transparent area
#2

Hi!
Try
plane.quaternion.copy(camera.quaternion);


#3

You can do it with vertex shader, here is an example https://jsfiddle.net/qgu17w5o/162/


#4

Or you just use THREE.Sprite.

https://threejs.org/examples/webgl_sprites.html