Plane always look into camera

Is there a way to make a plane always face into camera/screen direction just like an billboard?

Hi!
Try
plane.quaternion.copy(camera.quaternion);

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You can do it with vertex shader, here is an example https://jsfiddle.net/qgu17w5o/162/

Or you just use THREE.Sprite.

https://threejs.org/examples/webgl_sprites.html

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