Is there a way to make a plane always face into camera/screen direction just like an billboard?
Hi!
Try
plane.quaternion.copy(camera.quaternion);
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You can do it with vertex shader, here is an example https://jsfiddle.net/qgu17w5o/162/
Or you just use THREE.Sprite.
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I get:
three.module.js:3774 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'x') at Quaternion.copy
this only works if the object is at the root without nesting. if it’s wrapped by a group for instance which has a rotation it won’t face the camera. can this be fixed somehow?
edit:
i think i’ve figured it out, by wrapping the object into a group with both matrixAutoUpdate and matrixWorldAutoUpdate set to false:
parent.updateMatrix()
parent.updateWorldMatrix()
parent.getWorldQuaternion(q)
object.quaternion.copy(camera.quaternion).premultiply(q.invert())