Create a group, add your meshes to the group, add the group to the scene, and rotate the entire group in the animation loop.
group.quaternion.copy(camera.quaternion);
here is a working example
For more advance lookAt check this answer:
Create a group, add your meshes to the group, add the group to the scene, and rotate the entire group in the animation loop.
group.quaternion.copy(camera.quaternion);
here is a working example
For more advance lookAt check this answer: