Plane to mimic Sprite behaviour (facing camera)

How do i make a plane always face the camera (mimic the behaviour of a sprite).
I cant use a sprite, because im modifying UVs and sprites dont have UVs.

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If you do not change the up direction, this should be enough:

plane.lookAt( camera.position );

BTW, sprites have UVs, the last time I tried. Left sprite (spriteA) is unmodified, right sprite (spriteB) has different UV for one of the vertices. Beware, that sprites share the same geometry, so if you need to change the UVs of a specific sprite, you must ensure its geometry is not shared.