How do i make a plane always face the camera (mimic the behaviour of a sprite).
I cant use a sprite, because im modifying UVs and sprites dont have UVs.
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If you do not change the up direction, this should be enough:
plane.lookAt( camera.position );
BTW, sprites have UVs, the last time I tried. Left sprite (spriteA
) is unmodified, right sprite (spriteB
) has different UV for one of the vertices. Beware, that sprites share the same geometry, so if you need to change the UVs of a specific sprite, you must ensure its geometry is not shared.