I have a scene with some transparent bottles that use a physical material with transmission. They used to look fine before I added my background, which is a plane with ‘Water’ like the ocean example.
Now they look glitchy and have reversed the image you see through them, as well as not having any shine to them anymore.
I don’t fully understand how the ocean water works. Is there something I can change to the bottles that would make them appear like glass again?
Here is the glass material:
this.glassMaterial = new THREE.MeshPhysicalMaterial({
roughness: 0.05,
transparent: true,
transmission: 1,
thickness: 2,
});