Working on a 3D Shop.
My PC ventilation runs like a hamster at speed. You might think a Harrier is starting.
But thats not only if i am interacting with the scene also when its still a freezed image.
Is there something i missed? Is there any great bug in the renderer settings or the render() function that can optimize performance?
//****************************
// 3D Renderer
//****************************
const renderer = new THREE.WebGLRenderer( { alpha: true } );
document.body.appendChild(renderer.domElement);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.physicallyCorrectLights = true;
renderer.outputEncoding = THREE.sRGBEncoding;
if (window.devicePixelRatio > 2){
renderer.setPixelRatio(2);
} else {
renderer.setPixelRatio(window.devicePixelRatio);
}
renderer.setClearColor( 0x000000, 0 );
renderer.antialias = true;
renderer.preserveDrawingBuffer = false;
renderer.powerPreference = "high-performance";
renderer.precision = "highp";
renderer.shadowMap.enabled = true;
renderer.shadowMap.autoUpdate = true;
renderer.shadowMap.needsUpdate = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.shadowMapSoft = true;
//****************************
// Szene rendern/erstellen
//****************************
function animate() {
requestAnimationFrame(animate);
TWEEN.update();
}
function render() {
raycaster.setFromCamera( mouse, camera );
renderer.render(scene, camera);
requestAnimationFrame(render);
camera.lookAt( cameraTarget.position );
composer.render();
renderer.shadowMap.autoUpdate = false;
renderer.shadowMap.needsUpdate = true;
}
render();
controls.update();