Hi everyone
I needed a grid-less, polygon-based path finding that doesn’t require an existing NavMesh and I had to implement it myself as I couldn’t find anything.
So basically it’s const path = findPath(fromPoint, toPoint, allObstaclePolygons)
. It’s small code and super fast, even with thousands of obstacles.
Now I am wondering if something like this exists already and I just couldn’t find it. Or is everyone just constructing NavMeshes for their procedurally generated terrains?
Also, if there is interest I would polish it a bit, include a playground, and release it as an npm module… Anyone interested?