When I load the existing animation model, there are some problems, and the FBX format loaded cannot be converted to GLTF. The loaded dae format can be displayed, but cannot be converted.
Hi hope you doing well
I need little help
I have following file that have json format in it and i want to convert into gltf but converter give error like
invalid json file. can you check the file and let me know that is wrong with that file
Thanks design (2).blueprint3d (2.0 KB) design.json (8.2 KB)
glb loaded in Threejs editor directly, was UV map failures…36meg after defining files, (still got the json) Map image is there and checked, but mouse-over says undefined. Export will not run unless maps are tediously defined.
Blender > obj > PoseRay > obj > Threejs > my material editor –
45meg for the glb, 56 about right with maps, the only way? http://innerbeing.epizy.com/code/codewgl.html
Mapped iss.js available. Parse worked - but initialize failed for Load with all images as if it needs more time delay after load is 100%.
Also with Landers located on Mars, I have proven 3D space, and that spheres do not initialize to a correct matrix. North poles are inconsistently rotated into alignment. Landers are proof of concept see for yourself.