There’s a question on SO:
And a forum topic:
With some changes of the ProfiledContourGeometry
, there is a function which offsets points of a contour - OffsetContour
:
function OffsetContour(offset, contour) {
let result = [];
offset = new THREE.BufferAttribute(new Float32Array([offset, 0, 0]), 3);
for (let i = 0; i < contour.length; i++) {
let v1 = new THREE.Vector2().subVectors(contour[i - 1 < 0 ? contour.length - 1 : i - 1], contour[i]);
let v2 = new THREE.Vector2().subVectors(contour[i + 1 == contour.length ? 0 : i + 1], contour[i]);
let angle = v2.angle() - v1.angle();
let halfAngle = angle * 0.5;
let hA = halfAngle;
let tA = v2.angle() + Math.PI * 0.5;
let shift = Math.tan(hA - Math.PI * 0.5);
let shiftMatrix = new THREE.Matrix4().set(
1, 0, 0, 0,
-shift, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
let tempAngle = tA;
let rotationMatrix = new THREE.Matrix4().set(
Math.cos(tempAngle), -Math.sin(tempAngle), 0, 0,
Math.sin(tempAngle), Math.cos(tempAngle), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
let translationMatrix = new THREE.Matrix4().set(
1, 0, 0, contour[i].x,
0, 1, 0, contour[i].y,
0, 0, 1, 0,
0, 0, 0, 1,
);
let cloneOffset = offset.clone();
shiftMatrix.applyToBufferAttribute(cloneOffset);
rotationMatrix.applyToBufferAttribute(cloneOffset);
translationMatrix.applyToBufferAttribute(cloneOffset);
result.push(new THREE.Vector2(cloneOffset.getX(0), cloneOffset.getY(0)));
}
return result;
}
Of course, it is a simple and imperfect concept. For example, it doesn’t check for self-intersection of a result contour. But, at least, it works with not so complex contours