Noisy strokes material

Back to experiment mode, learning new stuff creating wired things :slight_smile:

I built a WebGL/Three.js shader project called Noisy Strokes: a 3D mesh covered in procedural RGB stroke bands with animated noise distortion and smooth state-to-state transitions. Everything is shader-driven (GLSL), with GSAP controlling transition timing. The goal is a mix of graphic hard-edge strokes and organic, grainy motion in real time.

I implemented this effect on my homepage as well—scroll down to see it. Pure madness!:slight_smile:
https://fwdapps.net/

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