is this feature supported?
material.matcap is a texture, but setting the matrix, rotation or offset doesn’t seem to effect the scene
testing with this scene:
https://threejs.org/examples/webgl_materials_matcap.html
thnaks.
is this feature supported?
material.matcap is a texture, but setting the matrix, rotation or offset doesn’t seem to effect the scene
testing with this scene:
https://threejs.org/examples/webgl_materials_matcap.html
thnaks.
The sampling of a mat cap does not rely on texture coordinates. Hence, changing the uv transformation has no effect.
FYI: The uv
value for mat caps is computed like so:
thx for the info @Mugen87. I was afraid.
so custom shader is the way.