Hello , have a nice day , i have some performance issue , when i try to move offset of texture into tick function it so bad performance in some computer , so i will try to move it from shader , but how i can just move offset from shader without change the material to shadermaterial??, i try to change color by
There is a transformation matrix for texture coordinates. It is composed of offset, repeat, rotation and center. The texture coordinates are transformed with this matrix in the vertex shader which should be a fast operation.
I think the performance problem comes from the actual number of textures. 18 is quite a lot especially if they have a high resolution and use mipmapping.