Hi everyone, I was wondering if you would be so kind as to give me a hand. Ive been trying to get my head around GLSL and I have made a buffergeometry, then written a shader that transforms some verts and is then supposed to apply a texture however it seems like the texture is not being applied.
Im sure this is a simple issue for the experienced and I think it might have to do with vUv but I dont understand well enough to figure it out. If anyone could help me and/or link me too any good resources they have found that would be great.
I have the code wrapped up here in a codepen
Thanks for any help