Hi,
can someone help me understand why this glb in a threejs environment has resolution problems? Viewing it through blender everything is smooth.
It would be important for me to know if this is a solvable problem through my threejs environment or if the 3D artist needs to make some changes directly to the glb file through blender.
If the issue is just on edges, perhaps look at your antialiasing values and vertex normals? Not sure if this is resolution related from the screenshots alone.
Antialising is active and dpr are correctly set. I don’t think it’s a problem of my environment because I have the same problem on https://gltf-viewer.donmccurdy.com/ (screenshot attached)
i think with these hairline bevels it’s just how it looks. the only solution i know of is making the bevel slightly bigger (in the original blend file).