Hey guys found a few similar topics but not quite the same. Im new to blender and threejs comming from the back end =D.
So after i exportet a blender project into a .glb i cant see it whe i use it in a threejs project, it just shows me a black screen. When i used another .glb file I exported it works as it should I used the same parameters and even tried pretty much every combination out of frustation.
When i open the .glb that does not work in three.js editor it shows the object but in all black. In gltf.report it works as it should.
The .glb file is 14.6mb in size, i know its not optimal but i cant reduce it anymore, or i dont know how, draco gives me an output the sam size
Someone had a similar problem before? Or any suggestions to fix this problem?
Thanks a lot.
Done that already, but thanks =)
Any errors in the JavaScript console? If you set the scene.background to something other than black, do you see a black shape where the model is? In https://gltf.report, what are the scene bounds (BBOX_MIN, BBOX_MAX) printed in the metadata tab?
Note that lighting is not usually provided by the model itself. If you want a PBR material to appear other than black, add an environment map. Some models can be unlit (shadeless / constant color, not requiring lighting) but this is less common.
There were no errors in the console. I was realy frustrated. so i started from the begining…
Thanks a lot for trying to help me, as mentioned i just started over and imported it to the three.js/editor and exported it from their again instead of Blender and now everything is working. lol