HI,
I am new to both blender and three.js. I created a table model in blender(2.8) and exported it in gltf 2.0.
I got a table.glb file. I have not used much textures in my drawing.
I checked my model in https://gltf-viewer.donmccurdy.com/ and it renders well.
I have camera, lights. Dunno what is the problem.
I have other custom geometry and that shows up fine in the browser. However, my table is not showing up.
Here is my code:
<title>My first three.js app</title>
<style>
  body {
    margin: 0;
  }
  canvas {
    background-color: chocolate;
    display: block;
  }
</style>
<script src="./node_modules/three/build/three.js"></script>
<script type="module">
  import * as THREE from "./node_modules/three/build/three.module.js";
  import { GLTFLoader } from "./node_modules/three/examples/jsm/loaders/GLTFLoader.js";
  var scene = new THREE.Scene();
  scene.background = new THREE.Color("chocolate");
  var camera = new THREE.PerspectiveCamera(
    75,
    window.innerWidth / window.innerHeight,
    0.1,
    1000
  );
  var light = new THREE.AmbientLight(0xffffff, 0.5);
  scene.add(light);
  var light2 = new THREE.PointLight(0xffffff, 0.5);
  scene.add(light2);
  var renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);
  var box = new THREE.BoxGeometry();
  var sphere = new THREE.SphereGeometry(0.2);
  var cylinder = new THREE.CylinderGeometry(0.2, 0.2, 1, 32);
  var material = new THREE.MeshBasicMaterial({ color: 0xffffff });
  var paper = new THREE.Mesh(box, material);
  var lens = new THREE.Mesh(sphere, material);
  var candle = new THREE.Mesh(cylinder, material);
  const loader = new GLTFLoader();
  loader.load("images/designs/table.glb", handle_load);
  var mesh;
  function handle_load(gltf) {
    mesh = gltf.scene.children[0];
    mesh.material = new THREE.MeshLambertMaterial();
    mesh.position.x = -1;
    mesh.position.y = 0.5;
    mesh.position.z = 0;
    mesh.scale.x = 1;
    mesh.scale.y = 2;
    mesh.scale.z = 0.01;
    scene.add(mesh);
  }
  camera.position.set(1, 1, 20);
  lens.position.y = 0.5;
  paper.scale.x = 1;
  paper.scale.y = 2;
  paper.scale.z = 0.01;
  paper.rotation.x = 0;
  paper.rotation.y = 0;
  lens.position.x = -1;
  lens.scale.x = -0.5;
  candle.radiusTop = 0.2;
  candle.radiusBottom = 0.2;
  candle.height = 5;
  candle.position.x = -2;
  scene.add(paper);
  scene.add(lens);
  //scene.add(candle);
  //cube.rotation.z += 1;
  //var animate = function () {
  //requestAnimationFrame(animate);
  //cube.rotation.x += 0.01;
  //cube.rotation.y += 0.01;
  renderer.render(scene, camera);
  //};
  //animate();
</script>