Is there a linter to configure webgl code when used inside jsx ? lik this for example
const WaveShaderMaterial = shaderMaterial(
{
uTime: 0,
uTexture: new THREE.Texture(),
prout: 0,
uAlphaMap: new THREE.Texture(),
fond: false,
camera_x: 0,
compteurCycle: 0,
},
GLSL`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
GLSL`