Lighting on watches

Hey,

I was wondering if you know the technique behind this lighting ?


Is it HDRI, Shader ? Both of them ?

I’m asking because i wanted to do a watch that looks as good as this !

Thanks !

a good environment map gets you 75% there.
Then properly set up materials (Standard material for most parts, and maybe PhysicalMaterial for the glass to get refraction )…
Also looks like they have baked ambient occlusion maps.