Hey,
I was wondering if you know the technique behind this lighting ?
Is it HDRI, Shader ? Both of them ?
I’m asking because i wanted to do a watch that looks as good as this !
Thanks !
Hey,
I was wondering if you know the technique behind this lighting ?
Is it HDRI, Shader ? Both of them ?
I’m asking because i wanted to do a watch that looks as good as this !
Thanks !
a good environment map gets you 75% there.
Then properly set up materials (Standard material for most parts, and maybe PhysicalMaterial for the glass to get refraction )…
Also looks like they have baked ambient occlusion maps.