This is more of a theoretical question. I’m not a three.js expert yet, so forgive me if I make any stupid assumptions.
I have a three.js scene with a room with a closet in it. Under the ceiling there is a light, for that I have chosen a PointLight.
The renderer settings are adjusted for photorealism.
Because I have the Pointlight only 10CM under the ceiling, a strong light cone is formed on the ceiling.
The ceiling has a high roughness and should not reflect much.
My consideration now: A pointlight shines in 6 directions, as far as I understood it, including directly upwards (direction vector 0,1,0).
In general I know that there are many more possibilities to bring light into a scene, but I am (because a photorealistic rendering with a blender via GLTF runs behind it) dependent on PointLights, DirectionalLights or SpotLights.
So my idea was to create a kind of ceiling light (based on a certain number of DirectionLights - e.g. 5) that doesn’t radiate so much upwards.
Is this a good idea, or what is the best way to approach such a problem?