You find yourself in a world that is almost completely covered in lava. In each location you have to overcome obstacles and find a way out. You need to do this as quickly as possible.
This game was created in the style of the Quake series, and was developed over a short period of time, taking no more than a week to complete. The game is based on the quake .map file format, created with TrenchBroom (used as the primary editor). Several levels, animated platforms, doors, and a minimal amount of code. Collision detection is handled using a capsule and triangle mesh, combined with BVH tree data structures.