Daaamn. This is really slick. Nice presentation. Really does mimic the feel of freely walking around a gallery.
A++!
No real feedback, it looks super solid! The only thing I “noticed” is the strategic placement of pictures to avoid the bright shadows from the lightmaps… but I think it works, because you wouldn’t want those kinds of hotspots on paintings in a real gallery anyway.
(The lightmaps+environment model bakes are suuuper nice btw. )
The artwork currently doesn’t interact with the lightmaps, they blend into the scene just from multiplying their .map texture with a custom .color property based on the wall the artwork is placed.
I’m hoping one day to use the lightmap at the position an artwork is placed as a sort of ‘brightness’ map to modulate an artwork’s .texture map instead.
I just did guest sign up and used the editor… It works really well!
Only features I can think of would be having mouseover on the buttons showing what they mean…
And then keys like Holding ctrl-drag default to scaling, and stuff like that.
Also, dragging from one wall to another would be nice, tho I can see how that might be tricky, but I can think of how that could be implemented.
Being able to drag and drop images from my local folder, directly onto a wall, and have it automatically add to the catalog on the left, would save a few clicks…
But overall well polished, and totally usable. Was thinking this would be great for museum adverts/websites/online galleries. A lot of the higher end places use like… matterport and similar, wihch is its own giant ball of complexity… and smaller places just use 2d stuff. This could really hit a sweet spot.