Just tried for fun to see what happens if I just replace webgl with webgpu renderer
It actually works better then I though it would
Was expecting it to just fail really. But model loaded…
A bit dark, like lights dont work…
See I get 532 errors with
animationLoop.ts:97 AttributeNode: Attribute "normal" not found.
Maybe because i dont use normals/flatshading ?
If anyone have any hints/tips on going from webgl to webgpu then please tell me.
Is there any roadmap for threejs and webgpu?
Anyways, really looking forward to see what webgpu brings to threejs