It will get stuck when rendering the object for the first time

I load a glb and add to the scene,and it is not within the camera’s view, then I move the camera and get stuck when the object(which loaded from glb file) first appear in camera’s view, after that everything is fine, only get stuck at first time.

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Yup, materials are compiled and textures are uploaded to the GPU the first time given material is visible in the scene. Not much can be done about it besides precompiling objects beforehand - but if the objects are added dynamically into the scene, the slight jitter during compilation is unfortunately there to stay :smiling_face_with_tear:

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thanks bro, I`m going to try precompile the objs in scene.