Texture is not loading properly while using camera at far point

I’m loading a glb file using three js in browser, while loading file normally it’s loading fine but while using controls for zooming out after a certain level it start’s loosing textures.


Maybe is just Z-fighting and need set camera.near=1, logarithmicDepthBuffer:true
const renderer = new THREE.WebGLRenderer( { logarithmicDepthBuffer:true } );

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Yup. Looks like zfighting.
Could also be fixed by creating a better 3d model in blender that doesn’t have solid/stacked faces behind the display image.

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