I was poking around for the best way to optimize the scene.
I designed a base model and rigged it with bunch of poses (let’s say about 10-12). Then populated the scene.
I have two options how to process it.
Skinned medium acceptable optimized mesh with a timeline of 5-20 frames that contain different poses. → Multiply mesh as instance and apply specific frame/timecode to each instance individually (if possible). There are many perks in this solution (for example, each visitor each time he/her would see characters in different poses that I would define in script) but I don’t know if it will work out at all.
Basic individual meshes with just optimized to 1-2 polys in areas we don’t see during parallax mouse/cam move and animations between scenes.
Would be great to hear an input from gurus before I will dive into it.