Is it possible to load sbsar Materials in Three.js?

For a future project, I want to use sbsar materials from Adobe Substance 3D. I havn’t found anything on the Internet for this.
So my question is, does anyone know if I can load sbsar files with Three js?

Thank you

I’m not aware of an importer for such files.

Even if you manage to load and parse the files by yourself, there is no built-in material that matches Adobe Substance 3D material definitions. Consider to use a glTF workflow.

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Sure, that’s how I’ll do it. Thanks for your answer!