Is it possible to get each instance of instancedMesh using raycaster?
The following example should demonstrate what you are looking for:
Yes I came accross this. Thank you;) Actually i am trying to do it with react-three-fiber, i have instanced mesh and lots of instances but it continously refers to the last object;/
Do mind demonstrating this issue with a live example?
Ok i will prepare a fiddle showing usecase
Here is an example on sandbox: https://codesandbox.io/s/immutable-shadow-17glj
Sorry, but that looks like a
react-three-fiber issue. Probably better to file an issue at the respective repository:
Ok thanks anyway for trying to help;)