InstancedMesh hardware capabilities

Does InstancedMesh use any hardware dependent features? On one SoC it works fine, on the other it’s slower and consumes a lot more memory.
What’s the reason for that?

I checked ANGLE_instanced_arrays. Both SoCs support it. Must be something else.

It depends on the extension ANGLE_instanced_arrays.

I suggest you run the WebGL conformance test suite on both systems and then compare the failures:

Thank you, I’ll give it a try!

Both devices have passed all tests. Well, I’ll just optimize it for the worse implementation.