Does InstancedMesh use any hardware dependent features? On one SoC it works fine, on the other it’s slower and consumes a lot more memory.
What’s the reason for that?
I checked ANGLE_instanced_arrays. Both SoCs support it. Must be something else.
Does InstancedMesh use any hardware dependent features? On one SoC it works fine, on the other it’s slower and consumes a lot more memory.
What’s the reason for that?
I checked ANGLE_instanced_arrays. Both SoCs support it. Must be something else.
It depends on the extension ANGLE_instanced_arrays
.
I suggest you run the WebGL conformance test suite on both systems and then compare the failures:
https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html
Thank you, I’ll give it a try!
Both devices have passed all tests. Well, I’ll just optimize it for the worse implementation.