Infinite Render Distance

Hello Three.js Community!

I am trying to make a game that requires the camera to be high above the ground. I want it to look like the world goes on forever, like if you were really high IRL. I want it to look like Cesium JS but I want my own terrain. I’ve tried chunking with LOD but I still only render a few chunks at a time.

Is there any example yall can point me to or any ideas of how I can make this work? Thanks

Do you mean something like that? space, wasd, arrow keys

but that is a very extensive matter. I have a much simpler lod system here.

You can use the code from the repo and use a landscape displacement system instead of the ocean displacement system.

Make it so that the further away something is, the lower the resolution that it renders at. That way the chunks will load faster.